Simple heightmap generation
Roadmap - the journey has just begun
Our roadmap outlines our progress in building Calyros, what's coming next and where we want to take the game. It's subject to change, so expect things to be added, removed and moved around.
Development Stages
Proof of Concept
The focus of this phase is developing essential functionality to prove the game is viable. We'll focus on simple interactions like picking up items, simple crafting and path-finding. This is where we are. We've made great strides forward, but we've got some way to go still.Alpha 1
The goal of Alpha 1 will be to create a launchable, distributable, offline version of the game. Much of the networking code is complete, but we can build and test faster if we're not focusing on multiplayer aspects for this version of the game.Alpha 2
With distribution complete, the goal of Alpha 2 will be to convert the game to running on a public server - instead of a local one. The networking code is largely complete, so most of the focus here will be on debugging player-to-player interactions and developing network security.Beta and Onwards
With the completion of the Alpha stages, we can begin working on the part we're most excited about - quests, skills, storylines, roles, maps, monsters and potions!Projects
Project: Aesthetic aardvark - POC 1 — Complete
Project: Bendy badger - POC 2 — Complete
Project: Chatty capybara - POC 3 — Complete
Project: Dynamic deer - POC 4 — Complete
Project: Erotic elephant - POC 5 — Complete
Project: Figurative fox - POC 6 — Complete
Project: Garish gorilla - POC 7 — In progress
Project: Unnamed H - POC 8
Project: Unnamed I - POC 9
Project: Unnamed J - POC 10
To be decided
Project: Unnamed K - POC 11
To be decided
Project: Unnamed L - POC 12
To be decided
Project: Unnamed M - POC 13
To be decided